ORIAS / Chimera
Technical system.
Chimera is one system rather than a set of products. These are its parts, grouped by what they are for. This page says what they are; it assumes you already know why they exist.
World
What the software is, and what is true about it.
- RepoWorld
- Structure, interfaces, dependencies, ownership and constraints.
- Transition Spine
- Every recorded change, with intent, evidence and outcome.
- GraphSource
- Where a piece of knowledge came from.
- Runtime World
- What the software does when it runs.
- Intent
- Purpose and invariants, held above any implementation.
- Forge
- Compiles intent toward whichever form serves it.
Cognition
How work gets thought about, and by what.
- Chimera Engine
- The engineering runtime the work happens inside.
- World ABI
- A queryable interface to exact state, so actors stop guessing.
- Context Pages
- Working context, assembled for a task rather than pasted.
- Cognitive Virtual Memory
- Paging that context, and invalidating it when the world moves.
- Recursive Cognition
- Bounded delegation over world state instead of one long transcript.
- Model Ecology
- Deterministic tools, specialists, local and frontier models, people.
- Cognitive JIT
- Moves stabilised reasoning toward cheaper reliable forms.
Experiment
How a change is tried before it is real.
- Future Lab
- Executes candidate futures and compares them.
- Ghost Branch
- An executable counterfactual, isolated from production.
- PHANTOM
- Synthetic behavioural worlds. Exploratory evidence only.
- SimGap
- Measures where simulation and reality diverge.
- Causal Diff
- Compares mechanisms rather than lines.
- Differential Settlement
- Establishes what separates one future from another.
Truth
How a claim becomes established, or stays open.
- Court
- Independent bounded settlement, separate from whoever did the work.
- Verification Fabric
- Tests, replay, structural checks, runtime observation.
- Proof Receipts
- Evidence-bearing records that can be re-checked.
- Validity
- The envelope inside which a result still applies.
- Calibration
- Whether stated confidence has been earned.
- Trust Passports
- What an actor is empirically good at, measured.
Memory
What survives a task, and what is allowed to expire.
- Endowment
- Durable repository knowledge, with scope and freshness.
- Failure DNA
- The mechanism behind a failure, kept as a signature.
- Relapse Guard
- Recognises a mechanism before it is recreated.
- Procedures
- Repeated verified work, made reusable.
- Foundry
- Compiles eligible experience into capability.
Residency
What stays present when nobody is asking.
- Teamworld
- Many actors, different authority, one persistent world.
- World Blackboard
- Shared hypotheses, questions and settlements.
- Nightshift
- Bounded background investigation that mostly does nothing.
- Actor Passports
- Identity and permitted scope for each participant.
- Epistemic Scheduler
- Decides what is worth looking at next.
Evolution
How the system may change itself, under evidence.
- HarnessDelta
- Proposed changes to the engineering environment itself.
- Training Eligibility
- Whether an experience has earned the right to teach.
- Governor
- Shadow, canary, promote or roll back.
- Evolution Kernel
- Observes pressure, proposes a candidate, and still has to prove it.
- Executable Constitution
- Limits that hold regardless of what is proposed.
- Federation
- A lesson from one world becomes a hypothesis another can test.
Lineage
Earlier work, still underneath the present design.
- Snapshots and replay
- the temporal substrate
- Branching
- alternate worlds
- Memory Ledger
- precedent
- Corpse Retrieval
- prior failed transitions
- Rollout Governor
- controlled promotion