ORIAS

ORIAS / Chimera

Technical system.

Chimera is one system rather than a set of products. These are its parts, grouped by what they are for. This page says what they are; it assumes you already know why they exist.

World

What the software is, and what is true about it.

RepoWorld
Structure, interfaces, dependencies, ownership and constraints.
Transition Spine
Every recorded change, with intent, evidence and outcome.
GraphSource
Where a piece of knowledge came from.
Runtime World
What the software does when it runs.
Intent
Purpose and invariants, held above any implementation.
Forge
Compiles intent toward whichever form serves it.

Cognition

How work gets thought about, and by what.

Chimera Engine
The engineering runtime the work happens inside.
World ABI
A queryable interface to exact state, so actors stop guessing.
Context Pages
Working context, assembled for a task rather than pasted.
Cognitive Virtual Memory
Paging that context, and invalidating it when the world moves.
Recursive Cognition
Bounded delegation over world state instead of one long transcript.
Model Ecology
Deterministic tools, specialists, local and frontier models, people.
Cognitive JIT
Moves stabilised reasoning toward cheaper reliable forms.

Experiment

How a change is tried before it is real.

Future Lab
Executes candidate futures and compares them.
Ghost Branch
An executable counterfactual, isolated from production.
PHANTOM
Synthetic behavioural worlds. Exploratory evidence only.
SimGap
Measures where simulation and reality diverge.
Causal Diff
Compares mechanisms rather than lines.
Differential Settlement
Establishes what separates one future from another.

Truth

How a claim becomes established, or stays open.

Court
Independent bounded settlement, separate from whoever did the work.
Verification Fabric
Tests, replay, structural checks, runtime observation.
Proof Receipts
Evidence-bearing records that can be re-checked.
Validity
The envelope inside which a result still applies.
Calibration
Whether stated confidence has been earned.
Trust Passports
What an actor is empirically good at, measured.

Memory

What survives a task, and what is allowed to expire.

Endowment
Durable repository knowledge, with scope and freshness.
Failure DNA
The mechanism behind a failure, kept as a signature.
Relapse Guard
Recognises a mechanism before it is recreated.
Procedures
Repeated verified work, made reusable.
Foundry
Compiles eligible experience into capability.

Residency

What stays present when nobody is asking.

Teamworld
Many actors, different authority, one persistent world.
World Blackboard
Shared hypotheses, questions and settlements.
Nightshift
Bounded background investigation that mostly does nothing.
Actor Passports
Identity and permitted scope for each participant.
Epistemic Scheduler
Decides what is worth looking at next.

Evolution

How the system may change itself, under evidence.

HarnessDelta
Proposed changes to the engineering environment itself.
Training Eligibility
Whether an experience has earned the right to teach.
Governor
Shadow, canary, promote or roll back.
Evolution Kernel
Observes pressure, proposes a candidate, and still has to prove it.
Executable Constitution
Limits that hold regardless of what is proposed.
Federation
A lesson from one world becomes a hypothesis another can test.

Lineage

Earlier work, still underneath the present design.

Snapshots and replay
the temporal substrate
Branching
alternate worlds
Memory Ledger
precedent
Corpse Retrieval
prior failed transitions
Rollout Governor
controlled promotion

Programme Research